tag:blogger.com,1999:blog-985749207871898668.post3406246318218519881..comments2024-03-29T00:26:11.392-07:00Comments on Over the Misty Mountains: Scale and Fantasy MapsJeremy Murphyhttp://www.blogger.com/profile/17072164588443858336noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-985749207871898668.post-82481240998936979712013-01-02T15:30:36.634-08:002013-01-02T15:30:36.634-08:00This was a well-timed read, as I my next Next exer...This was a well-timed read, as I my next Next exercise is a hexcrawl mini-campaign and I too like to try and keep things somewhat realistic (though I have a really hard time with mapping things in general).David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-985749207871898668.post-84592529906797330712012-11-04T19:39:49.206-08:002012-11-04T19:39:49.206-08:00I don't really see it as dodging the issue. M...I don't really see it as dodging the issue. My main issue is that I want maps to make sense. I'd be fine with the example I used if the'd just left scale off. If you're going to include scale, I think it should be reasonably accurate.<br /><br />Realistically, I'm fine with quite a bit of hand-waving for travel times, but in terms of map building, I don't want a Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-985749207871898668.post-91403960084229874692012-11-03T10:18:13.472-07:002012-11-03T10:18:13.472-07:00One may see this as dodging the issue, but my own ...One may see this as dodging the issue, but my own personal inclination is to leave distances undefined other than very broadly. A hex is about one day worth of travel by foot across. Expeditious travel is a bit faster, but draws other potential penalties. Basically, I don't feel like quantifying these things more exactly really adds anything to the game, and at the worst it bogs players down Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com