Friday, December 21, 2012
7 RPG's (and 20-Something Years)
Red Box D&D: Aleeta... Nooooo... Hey, this is a lot of fun. Oh, I have to DM? Seems like a lot of work, but whatever.
1E: There are so many rules I have no idea what I am doing. I like the random treasure tables. Monty Haul ensues.
TMNT: Character creation is awesome. Making up adventures/stats for enemies is BRUTAL. I will play this game but I won't DM it.
2e: Soooo much content. Activate collector mode. Hey - I can do ANYTHING with this ruleset and all the splatbooks. I'm going to make an Iron-Age Celtic-themed low-magic game in my homebrew world/rules and run that for YEARS. 2e, I still love you.
Palladium: Kinda like D&D but with parrying and armor damage and psionics that actually work and I CAN USE TMNT CHARACTERS! I love to play this game, but I still won't run it. I won't RUN anything by Siembeda, but I'll play them all day.
Vampire the Masquerade: Ouch, I have to unlearn my D&Disms. This is a really fun and flexible game. We still do quite a bit of combat. Man, lots of the other people that play this game are pretentious, condescending douches.
4e: As a DM, I love this stuff. Easy to build, easy to run - scratches my tactics itch. But I can't really homebrew. It moves soooo slooowwlyyyy... Roleplaying feels somehow harder. Not EXACTLY doing it for me.