Wendigo
Medium
Undead
AC: 16
HP: 30 (5d10+5)
Speed: 50
ft.
Senses:
Darkvision 120 ft.
Str: +3 Dex: +3 Con: +3
Int: -2 Wis:
-2 Cha: -2
Alignment: Chaotic
Evil
Languages:
Common
Wendigo are
ghostly servants of the White Hand. They
are created by forcing a prisoner to devour his own cellmates, then slowly
dying of exposure and starvation. The feet
are devoured by Ghuls, and the head is replaced with that of a deer or elk or
buffalo in a dark ceremony. Then the
grisly spirit is sent out to spread death and terror in the name of the White
Hand.
Wendigo live
only to kill and devour their prey. They
hunt at night or in the dead of winter, and rarely venture out in the sun. They prefer to strike from ambush, and will
rarely fight large groups.
Traits:
Immunities: Wendigo are immune to
disease, poison, charm, sleep and fear. They
do not sleep or breath.
Resistance: Wendigo have damage
resistance 5 to non-magical, non-silver weapons.
Stealthy:
The Wendigo gains a +5 bonus to all checks to avoid detection.
Corner of your Eye: The Wendigo may
move from concealment to concealment without triggering a perception
check. It may also hide in lightly
obscured areas without penalty.
Actions:
Howl of Terror: The Wendigo can unleash
a howl that terrifies anyone listening.
Anyone within 50’ of the Wendigo must pass a DC 12 Wisdom check or be
Frightened. Each round they may attempt
to steel themselves by making a DC 15 Wisdom check as a free action.
Multi-Attack: The Wendigo makes 1 bite and 2 claw attacks.
Melee Attack – Bite: +6 to hit (reach
5, one creature). Hit: 9 (2d6+3)
Melee Attack – Claw: +6 to hit (reach
5, one creature. Hit: 8 (d10+3) slashing
damage.
Reactions:
Leap Away: When the Wendigo is struck in
combat, it may leap up to 10 feet away as a free action without provoking
opportunity attacks.
Encounter Building
Level: 5 XP:
500
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