Yes, many people are writing about this trailer. I'm going to do it too - this clip goes almost directly to the reasons that I role-play and that I write this blog. Heck, it's the reason for the name of the blog. Well, that and the fact that I live in the interior of British Columbia, which has more misty mountains than Tolkien ever saw in his life.
I should say first off that I've been looking forward to this film, del Toro or no del Toro, I loves me the Hobbit. In many ways it's a classic gaming story - inexperienced fellow leaves home with a pack of disreputable ruffians. Group runs across a number of hazards which they are able, often through blind luck or quick thinking, to overcome. Group finds some treasure, some of which is appropriate for inexperienced fellow, who quickly becomes more experienced.
Allies are gained, confidence grows and eventually the group degenerates into infighting and bickering over treasure, only to temporarily join forces once again when more serious threats appear. After a certain point, group play gives way to armies, lordships and the death of characters, and the inexperienced fellow goes home older, wiser and saddled with a cursed magic item that he got on a random roll in some dungeon corridor that's too useful for him to get rid of.
So basically, D&D Type 1 as the OSR would have you play it. For all the chattering about old-school being based on pulp literature, the Hobbit sure reads like role-playing to me.
Better yet, they sing Over the Misty Mountains! I have ALWAYS loved that song, it captures both the heart of the Tolkien experience, and the essence of the themes I like in fantasy role-playing. And they totally nail the song, with the dwarves chanting it sonorously and slowly rising to their feet as they sing it.
See, to the dwarves, the song is both a lament and a promise - a lament for the glories of the Kingdom under the Mountain, which glories passed away in fire and horror upon the coming of Smaug, and a promise that they will one day return, to reclaim what is rightfully theirs and rebuild their fallen birthright. It's as close to religion as the dwarves have, and they capture it pitch-perfectly. I could watch that trailer 20 times in a row.
Complain about the singing if you want to, but to my mind, it just confirms that you either haven't read the Hobbit, or didn't understand it when you did read it. The singing is perfect - it makes me shiver the same shiver of joy as I get when Aragorn tells the hobbits, speaking of Amon Sul, "It is told that Elendil stood there watching for the coming of Gil-galad out of the West, in the days of the Last Alliance." It's a certain kind of music that catches me just right. Perfect.
I'm sure the movie will have a few warts and blemishes - but this trailer does more to reassure me about what we can expect from this movie than anything else I've seen or read. Now if we just didn't have to wait a WHOLE YEAR...
Thursday, December 22, 2011
Tuesday, August 23, 2011
Constantcon Game - Celtic-Style 2e D&D
What: 2nd Edition Dungeons and Dragons - heavily modified AD&D 2nd Edition with a generally Iron Age Celtic theme.
Where: On the intertubules! But also in a campaign world of my own creation.
When: August 29th, 8:30 PM PST to 12:00ish.
How: Google + and (optionally - if everyone agrees) Maptools
Who: Jeremy Murphy - kootenaymurph at gmail dot com - email me and I'll add you to my G+ circle. Looking at a maximum of 5 players with 1st-level characters.
Why: Because all my campaign notes are for 2E. Shut up - I played the heck out of 2E, and it occupies a fond space in my heart. Also because I like the idea of Constantcon and I want to see if it can work.
Other Stuff: This game is Flail Snail Approved... sorta. Since it's heavily homebrewed, some modification to character equipment may be necessary. Check with me, and I can probably roll with it.
Primary technology will be G+ Hangout. Optionally, we can use Maptools for shared maps and dice-rolling. I have a lot of experience with Maptools, and will assist people getting it set up, but we'll only use it if everyone wants to.
But: Jeremy, I got rid of my 2e stuff a forever ago! No fear! I have all resources and materials that you shall require on Google Docs. And it's all stuff I bought back in the day, so I don't feel bad at all about having downloaded it! Let me know if you need reference materials and I'll hook you up.
Update: Download the Quickstart Guide here.
Where: On the intertubules! But also in a campaign world of my own creation.
When: August 29th, 8:30 PM PST to 12:00ish.
How: Google + and (optionally - if everyone agrees) Maptools
Who: Jeremy Murphy - kootenaymurph at gmail dot com - email me and I'll add you to my G+ circle. Looking at a maximum of 5 players with 1st-level characters.
Why: Because all my campaign notes are for 2E. Shut up - I played the heck out of 2E, and it occupies a fond space in my heart. Also because I like the idea of Constantcon and I want to see if it can work.
Other Stuff: This game is Flail Snail Approved... sorta. Since it's heavily homebrewed, some modification to character equipment may be necessary. Check with me, and I can probably roll with it.
Primary technology will be G+ Hangout. Optionally, we can use Maptools for shared maps and dice-rolling. I have a lot of experience with Maptools, and will assist people getting it set up, but we'll only use it if everyone wants to.
But: Jeremy, I got rid of my 2e stuff a forever ago! No fear! I have all resources and materials that you shall require on Google Docs. And it's all stuff I bought back in the day, so I don't feel bad at all about having downloaded it! Let me know if you need reference materials and I'll hook you up.
Update: Download the Quickstart Guide here.
Friday, July 15, 2011
Arigato Gozaimas, Shihan
I'd like to take a minute to talk about Shihan Hitoshi Shiozaki.
When I was in university on Victoria in 1998, I met Chantal, and through her, her husband Junichi. "Jun" asked if I would be interested in coming to the karate class that he attended. At that time, I was an out-of-shape ex-athlete, and thought that martial arts might be a fun way to get back into shape.
I was not prepared.
At our first class of Yoshukai Karate (I would have found out that basically means "real fighting karate" if I had thought to look it up), I met his instructor, Shihan (Master) Hitoshi Shiozaki.
Now, Shihan was not much to look at. Probably about 5'2", he wore thick coke-bottle glasses, slacks and plaid shirts buttoned to his neck. He was probably in his 50's at the time, and his only transport was an old blue bicycle. He smiled and laughed a lot while we changed and did our pre-class warmup, and seemed like a harmless little fellow. Then training started. No laughter now - just focus, and sweat, and pain.
I have never worked harder than that in my life. Stretching, pushups, kicking drills, kata, "toughness training", more stretching. So much stretching. And the toughness training. For Shihan, the way to make your body tougher was to work it. We kicked, punched, kneed each other. We had little cloth gloves to keep from splitting our knuckles, but that was it. 3/4 power, most of the time - no pads.
I left the first class and staggered to my friend's house, where we were setting up for our Sunday D&D game. Collapsed on the couch and moaned.. "Water.. water". I was hooked. I went 2-3 times a week for almost 2 years. That fall my mom got me a 20 lb bag of epsom salts for my birthday. I learned that I can take a relentless beating and my body does not break. My skin doesn't split when I punch, and even now I can throw a hammer of a straight left.
Sure, we learned kata, but more often, we did kumite. It was great. Challenging and painful, but really great. I learned more about Hitoshi, too. Hitoshi Shiozaki was a student of the founder of Yoshukai Karate, and a 6th-Dan black belt. He practiced Karate most days of his life for 30 years, and won the All Japan Full-Contact Karate Open Tournament 4 times in the mid-80's. Think about that. All Japan, Full-Contact, open tournament. Won it 4 times in a row. Truly unbelievable.
I eventually moved away from Victoria, after achieving a green belt in Yoshukai. I practiced Tae Kwon Do and Kickboxing later, and the skills Hitoshi taught me always came in handy. Primarily because he taught me to respect my master and fellow students, to listen carefully, and to come ready to fight, but never to pick a fight.
Hitoshi Shizaki died of complications from an asthma attack in 2006 in Japan. I said goodbye to him 6 years earlier, when I left Victoria to travel, but somehow, I thought he would always be there, in that little dojo in the industrial park, riding his bike, laughing with his students after class.
I have only ever met 2 people in my life who deserve the title of "Shihan". Hitoshi Shiozaki and Jon-Lee Kootnekoff. It saddens me to learn of Shihan Hitoshi's passing. "OSU!" Shihan. Thank you.
When I was in university on Victoria in 1998, I met Chantal, and through her, her husband Junichi. "Jun" asked if I would be interested in coming to the karate class that he attended. At that time, I was an out-of-shape ex-athlete, and thought that martial arts might be a fun way to get back into shape.
I was not prepared.
At our first class of Yoshukai Karate (I would have found out that basically means "real fighting karate" if I had thought to look it up), I met his instructor, Shihan (Master) Hitoshi Shiozaki.
Now, Shihan was not much to look at. Probably about 5'2", he wore thick coke-bottle glasses, slacks and plaid shirts buttoned to his neck. He was probably in his 50's at the time, and his only transport was an old blue bicycle. He smiled and laughed a lot while we changed and did our pre-class warmup, and seemed like a harmless little fellow. Then training started. No laughter now - just focus, and sweat, and pain.
I have never worked harder than that in my life. Stretching, pushups, kicking drills, kata, "toughness training", more stretching. So much stretching. And the toughness training. For Shihan, the way to make your body tougher was to work it. We kicked, punched, kneed each other. We had little cloth gloves to keep from splitting our knuckles, but that was it. 3/4 power, most of the time - no pads.
I left the first class and staggered to my friend's house, where we were setting up for our Sunday D&D game. Collapsed on the couch and moaned.. "Water.. water". I was hooked. I went 2-3 times a week for almost 2 years. That fall my mom got me a 20 lb bag of epsom salts for my birthday. I learned that I can take a relentless beating and my body does not break. My skin doesn't split when I punch, and even now I can throw a hammer of a straight left.
Sure, we learned kata, but more often, we did kumite. It was great. Challenging and painful, but really great. I learned more about Hitoshi, too. Hitoshi Shiozaki was a student of the founder of Yoshukai Karate, and a 6th-Dan black belt. He practiced Karate most days of his life for 30 years, and won the All Japan Full-Contact Karate Open Tournament 4 times in the mid-80's. Think about that. All Japan, Full-Contact, open tournament. Won it 4 times in a row. Truly unbelievable.
I eventually moved away from Victoria, after achieving a green belt in Yoshukai. I practiced Tae Kwon Do and Kickboxing later, and the skills Hitoshi taught me always came in handy. Primarily because he taught me to respect my master and fellow students, to listen carefully, and to come ready to fight, but never to pick a fight.
Hitoshi Shizaki died of complications from an asthma attack in 2006 in Japan. I said goodbye to him 6 years earlier, when I left Victoria to travel, but somehow, I thought he would always be there, in that little dojo in the industrial park, riding his bike, laughing with his students after class.
I have only ever met 2 people in my life who deserve the title of "Shihan". Hitoshi Shiozaki and Jon-Lee Kootnekoff. It saddens me to learn of Shihan Hitoshi's passing. "OSU!" Shihan. Thank you.
Thursday, February 10, 2011
A Great Tool for the Busy DM
StumbleUpon. You kill me - I should be doing other STUFF. I have Domain Game turns to work on, prep for my online After The Bomb game, work stuff that I really shouldn't be doing at home. But yet I click, and click and click.
But. But, but, but - the clicking finally pays off! I found this little gem, by Wizards of the Coast, no less. I haven't really looked at the adventure portion yet, but the little maps it creates are GREAT. For small post-apocalyptic complexes and buildings, these maps look ideal.
In addition, I can save them right off the website and import them into Maptools with a few mouse clicks. Super work, WotC, really super.
But. But, but, but - the clicking finally pays off! I found this little gem, by Wizards of the Coast, no less. I haven't really looked at the adventure portion yet, but the little maps it creates are GREAT. For small post-apocalyptic complexes and buildings, these maps look ideal.
In addition, I can save them right off the website and import them into Maptools with a few mouse clicks. Super work, WotC, really super.
Labels:
4e,
adventure creation,
computers,
digital tools,
DnD,
rpg,
TMNT,
WotC
Sunday, February 6, 2011
Discussing The Steel Remains
Over at The Silver Key and Dweomera Lagomorpha about some of the recent trends in fantasy literature. This started as a post on Brian's website, but it outgrew that, so I moved it over here.
The thing that's really clarified this discussion to me is the comment by Richard Morgan that Brian quoted - something along the lines of this not being fantasy for 13-year-olds.
I think that fundamentally what we see as "high fantasy": the Lord of the Rings, the Ranger's Apprentice, Harry Potter - this is a very 13-year-old view of the world. The clear good/evil dichotomy, a heroes always win assumption, sexless "romance". It's a very "immature" perspective. Of course, many of these books explore other things - the Lord of the Rings deals extensively with friendship, loyalty, leadership and honor - but the context, the world and it's assumptions - they're simplistic.
Lots of fantasy book reminds me of a terrible Arthurian movie from the early '90's called "First Knight". It's medieval england, but everyone is clean, the good guys wear shiny armor and crisp blue uniforms, and the bad guys wear black furs. It's flat - it leaves no lasting impression. It's the middle ages as seen by the SCA. Excalibur, on the other hand, is not clean, the heroes are not clear, good things don't always happen to the good guys. It's more "adult" and a better movie for it.
As we get older, we realize things about the world: we realize that being a good person does not mean necessarily that good things happen to us, we learn that there are many perspectives on things, we hopefully learn about sex, and hopefully we don't learn too much about violence, but we know that there are lots of things in life that a 13-year-old has no awareness of.
So when Morgan talks about The Steel Remains as "adult" - he's right. It depicts a world much more like the one we know as adults. Sure - the violence is a bit much, and the sex scenes are maybe a bit gratuitous. In terms of the world that it presents - complete with grit, sex, religious extremism, selfishness and violence - it's a grown-up world. It's not automatically better because of that, but it feels more tangible to me - the taste of it is clearer. Yes, the Lord of the Rings is also very deep and powerful, with a clear and detailed world. But The Steel Remains didn't take 12 years to write (or require 30 years of world-building).
The Burning Land IS a better example of how to create an adult fantasy (although you could easily argue that it's Historical Fiction, which is a bit of a different genre). It's a bit less gratuitous, a bit more focussed, and with characters that I empathize with a bit more. It uses the same ingredients, though - Morgan just likes more of the sex and violence and less of the finely-researched historical detail. He's a better futurist, anyways, while Cornwell is a better historian. They both write books that are more "adult" than a lot of fantasy, which is why I read and enjoy their work.
The thing that's really clarified this discussion to me is the comment by Richard Morgan that Brian quoted - something along the lines of this not being fantasy for 13-year-olds.
I think that fundamentally what we see as "high fantasy": the Lord of the Rings, the Ranger's Apprentice, Harry Potter - this is a very 13-year-old view of the world. The clear good/evil dichotomy, a heroes always win assumption, sexless "romance". It's a very "immature" perspective. Of course, many of these books explore other things - the Lord of the Rings deals extensively with friendship, loyalty, leadership and honor - but the context, the world and it's assumptions - they're simplistic.
Lots of fantasy book reminds me of a terrible Arthurian movie from the early '90's called "First Knight". It's medieval england, but everyone is clean, the good guys wear shiny armor and crisp blue uniforms, and the bad guys wear black furs. It's flat - it leaves no lasting impression. It's the middle ages as seen by the SCA. Excalibur, on the other hand, is not clean, the heroes are not clear, good things don't always happen to the good guys. It's more "adult" and a better movie for it.
As we get older, we realize things about the world: we realize that being a good person does not mean necessarily that good things happen to us, we learn that there are many perspectives on things, we hopefully learn about sex, and hopefully we don't learn too much about violence, but we know that there are lots of things in life that a 13-year-old has no awareness of.
So when Morgan talks about The Steel Remains as "adult" - he's right. It depicts a world much more like the one we know as adults. Sure - the violence is a bit much, and the sex scenes are maybe a bit gratuitous. In terms of the world that it presents - complete with grit, sex, religious extremism, selfishness and violence - it's a grown-up world. It's not automatically better because of that, but it feels more tangible to me - the taste of it is clearer. Yes, the Lord of the Rings is also very deep and powerful, with a clear and detailed world. But The Steel Remains didn't take 12 years to write (or require 30 years of world-building).
The Burning Land IS a better example of how to create an adult fantasy (although you could easily argue that it's Historical Fiction, which is a bit of a different genre). It's a bit less gratuitous, a bit more focussed, and with characters that I empathize with a bit more. It uses the same ingredients, though - Morgan just likes more of the sex and violence and less of the finely-researched historical detail. He's a better futurist, anyways, while Cornwell is a better historian. They both write books that are more "adult" than a lot of fantasy, which is why I read and enjoy their work.
Thursday, February 3, 2011
New Fantasy Books
Glen Cook, I can't thank you enough. The fantasy genre was a bland pretty place before you came along. All that high fantasy was getting pretty old - sure there was the Thieves' World series, which was introducing a darker, grittier version of the fantasy genre to people, but it wasn't until Glen Cook's Black Company series that shit got real.
Well, not real - but different. Darker. The Black Company is the first fantasy series that I'm aware of that draws heavily on the military stories coming back from the Vietnam war. Books like Chickenhawk, Fields of Fire and the excellently-titled Conduct to the Prejudice of Good Order deal with the experience of war in a way that previous fantasy fiction hadn't. War, and the experience of making war and of living life as a soldier were brought to the fore by these books, and many of the themes started making the jump into fantasy around the start of the '80s.
That's not to say that they weren't around before that. Much of REH's Conan stuff was pretty darn gritty, and actually holds up pretty well today. Red Nails ain't no picnic, that's for sure. So the darker themes have always been there, sometimes lighter, sometimes heavier. We seem to be getting into a darker shade of dark phase here, though.
I just picked up Joe Abercrombie's "The Heroes" and "The Steel Remains" by Richard Morgan. Just as a caveat - I like this kind of fantasy. Eddings and his "indoor plumbing" fantasy worlds were fine when I was 13, but I frankly enjoy stuff with a little more hair on it's chest these days. Hell, I read hours of board books to my 2-year-old, I don't need more kiddie stuff when I actually get some time to read myself.
I had slightly mixed feelings about Abercrombie's last novel - "Best Served Cold". The only character that I really liked, Caul Shivers, turned into a total bastard by the end of it, and I never really came around to rooting for Mercatto. She didn't really seem to learn much in the course of the novel. But "The Heroes" is a much better story. It actually reminded me a bit of Jeff Shaara's "The Killer Angels" in terms of categorizing the effects of war on various individuals involved, from new recruits to veterans on both sides. It was a much more interesting novel, and the better of the two.
As for the Morgan, I really, really like the Takeshi Kovaks series and I'm reading 13 right now, with Market Forces queued up on the ebook reader - so I'm a fan. I wasn't blown away by "The Steel Remains" though. It was interesting - kept me entertained and turning pages right through to the end, but I can see how it wouldn't be everyone's cup of tea. You don't see gay male characters much in fantasy - I can think of only 2 other series off the top of my head, so that might put some people off, and the violence is pretty Morgan-ish, but I've read his other stuff, so it wasn't that far off. It just never really grabbed me like the Kovaks books did. Looks like it's the first of a trilogy, though - so we'll see where it goes.
So good times in fantasy if you like yours with a bit more spit and a bit less polish. If you want a decent middle road, the new Ian Esselmont, Stonewielder, might be a good pickup. That guy has steadily improved since his underwhelming first book, and now I find I'm enjoying his stuff more than Erikson - which is quite a thing for me to say.
Well, not real - but different. Darker. The Black Company is the first fantasy series that I'm aware of that draws heavily on the military stories coming back from the Vietnam war. Books like Chickenhawk, Fields of Fire and the excellently-titled Conduct to the Prejudice of Good Order deal with the experience of war in a way that previous fantasy fiction hadn't. War, and the experience of making war and of living life as a soldier were brought to the fore by these books, and many of the themes started making the jump into fantasy around the start of the '80s.
That's not to say that they weren't around before that. Much of REH's Conan stuff was pretty darn gritty, and actually holds up pretty well today. Red Nails ain't no picnic, that's for sure. So the darker themes have always been there, sometimes lighter, sometimes heavier. We seem to be getting into a darker shade of dark phase here, though.
I just picked up Joe Abercrombie's "The Heroes" and "The Steel Remains" by Richard Morgan. Just as a caveat - I like this kind of fantasy. Eddings and his "indoor plumbing" fantasy worlds were fine when I was 13, but I frankly enjoy stuff with a little more hair on it's chest these days. Hell, I read hours of board books to my 2-year-old, I don't need more kiddie stuff when I actually get some time to read myself.
I had slightly mixed feelings about Abercrombie's last novel - "Best Served Cold". The only character that I really liked, Caul Shivers, turned into a total bastard by the end of it, and I never really came around to rooting for Mercatto. She didn't really seem to learn much in the course of the novel. But "The Heroes" is a much better story. It actually reminded me a bit of Jeff Shaara's "The Killer Angels" in terms of categorizing the effects of war on various individuals involved, from new recruits to veterans on both sides. It was a much more interesting novel, and the better of the two.
As for the Morgan, I really, really like the Takeshi Kovaks series and I'm reading 13 right now, with Market Forces queued up on the ebook reader - so I'm a fan. I wasn't blown away by "The Steel Remains" though. It was interesting - kept me entertained and turning pages right through to the end, but I can see how it wouldn't be everyone's cup of tea. You don't see gay male characters much in fantasy - I can think of only 2 other series off the top of my head, so that might put some people off, and the violence is pretty Morgan-ish, but I've read his other stuff, so it wasn't that far off. It just never really grabbed me like the Kovaks books did. Looks like it's the first of a trilogy, though - so we'll see where it goes.
So good times in fantasy if you like yours with a bit more spit and a bit less polish. If you want a decent middle road, the new Ian Esselmont, Stonewielder, might be a good pickup. That guy has steadily improved since his underwhelming first book, and now I find I'm enjoying his stuff more than Erikson - which is quite a thing for me to say.
Saturday, January 29, 2011
First Session of After the Bomb
After the Bomb 2e is a stand-alone RPG that uses the core Palladium rules with the TMNT mutation rules added in. In this game, I'm also allowing things from Ninjas and Superspies, and possibly something or other from Heroes Unlimited.
Basically, it's a post-apocalyptic RPG featuring mutant animals! I'd forgotten how much I love TMNT characters. That's what makes this system great. Cause it sure ain't the over-complex, fiddly combat or the as-bad-as-3e antagonist generation or the "simple" (by GURPS standards) vehicle rules..
But I can houserule all that shit. The characters... so good.
Let's see - we have 4 characters in the game at this point. Perry, the DM from our OD&D game, is playing a 7'3", 380 lb mutant sheep named Baab. Baab is a trained Farrier (which presumably means he can shoe himself) and also knows Sumo. He speaks both english and japanese with a scottish accent (lllolll's his lllll's).
Then we have Jennie's character - a currently unnamed mutant Marten (which is like a large, tree-dwelling ferret). This character is ridiculously fast, knows Drunken Monkey kung-fu, can pilot military vehicles, and knows the Art of Hiding, which is the neat trick where you stand RIGHT BEHIND somebody and move around so fast they can't see you. Which would be awesome but she took the Musk Gland: Strong and Stinky bit, so the character is basically a really Silent but Deadly fart. Which is also kinda great.
Next is the brains of the operation: Dr. Cat. Dr Cat is called Dr. Cat because he is pretty much a large scottish fold cat, but with a few minor differences from the traditional cat. Difference one: Dr. Cat is a medical doctor, with degrees in Internal Medicine, Surgery, Pathology, Radiology and Dentistry. Also Clinical Genetics, Anthropology, Botany, Analytical Chemistry (I don't even KNOW WHAT THAT IS) and Public Speaking. Except he can't speak because he IS A CAT.
Oh, and Dr. Cat has ectoplasmic hands - for use in surgery, and a crippling catnip addiction. And he can drive both motorcycles and trucks. So he's pretty much Toonces the Driving Cat.
As if that wasn't enough, the final character is possibly the best of all. He is a 14" tall mutant bat. Who knows Ninjitsu. Also he can talk to electronics, sees by ground-penetrating sonar, can fix mechanical objects by touching them, and eats only bugs. Which explains the "Breed and Control Insects" skill. It does not explain the "Bolt-action rifle" and "WP Grappling hook" skills. Man. You can FLY - what do you need a grappling hook for?
Because you are a ninja, is the obvious answer.
The first session consisted of finishing the characters, waking up naked in a tube full of liquid, getting out of the tube, convincing the lab AI to download itself onto a memory crystal, convincing the elevator that it would be fun to release the brakes and plummet down the shaft in order to save electricity (reactor power in the complex is very low), searching through some labs for clothing (Baab is kinda body-shy).
The main feedback, "not enough stuff to kill". Ah 4e-players, how simple things are in your little world. I'm very excited - this is shaping up to be epic and silly and awesome, which is pretty much how I like my games to be.
Then we have Jennie's character - a currently unnamed mutant Marten (which is like a large, tree-dwelling ferret). This character is ridiculously fast, knows Drunken Monkey kung-fu, can pilot military vehicles, and knows the Art of Hiding, which is the neat trick where you stand RIGHT BEHIND somebody and move around so fast they can't see you. Which would be awesome but she took the Musk Gland: Strong and Stinky bit, so the character is basically a really Silent but Deadly fart. Which is also kinda great.
Next is the brains of the operation: Dr. Cat. Dr Cat is called Dr. Cat because he is pretty much a large scottish fold cat, but with a few minor differences from the traditional cat. Difference one: Dr. Cat is a medical doctor, with degrees in Internal Medicine, Surgery, Pathology, Radiology and Dentistry. Also Clinical Genetics, Anthropology, Botany, Analytical Chemistry (I don't even KNOW WHAT THAT IS) and Public Speaking. Except he can't speak because he IS A CAT.
Oh, and Dr. Cat has ectoplasmic hands - for use in surgery, and a crippling catnip addiction. And he can drive both motorcycles and trucks. So he's pretty much Toonces the Driving Cat.
As if that wasn't enough, the final character is possibly the best of all. He is a 14" tall mutant bat. Who knows Ninjitsu. Also he can talk to electronics, sees by ground-penetrating sonar, can fix mechanical objects by touching them, and eats only bugs. Which explains the "Breed and Control Insects" skill. It does not explain the "Bolt-action rifle" and "WP Grappling hook" skills. Man. You can FLY - what do you need a grappling hook for?
Because you are a ninja, is the obvious answer.
The first session consisted of finishing the characters, waking up naked in a tube full of liquid, getting out of the tube, convincing the lab AI to download itself onto a memory crystal, convincing the elevator that it would be fun to release the brakes and plummet down the shaft in order to save electricity (reactor power in the complex is very low), searching through some labs for clothing (Baab is kinda body-shy).
The main feedback, "not enough stuff to kill". Ah 4e-players, how simple things are in your little world. I'm very excited - this is shaping up to be epic and silly and awesome, which is pretty much how I like my games to be.
Labels:
digital tools,
gaming,
play report,
rpg,
TMNT
Subscribe to:
Posts (Atom)