Sunday, October 28, 2012

Monstrous Monday: Chomp-munk!

What to do with all the heads?  It's a common problem for a necromancer.  It's easy to lose track of just how many political rivals and derring do-gooders you've had decapitated, and suddenly, the spare room of the tower is just packed full of disembodied heads!

Sure, the zombies can go through a few, and you can throw a couple of brains into jars for later, but that really only scratches the surface of the head problem.  Luckly, Maleficar the Maledificant came up with a solution!

Nuuuuuttttsssss.....
And it's so simple!  What is the only thing that seems even MORE common than those pesky body-free craniums?  Yes!  The answer is woodland animals.  They are all over the place!  Climbing in the trees, singing to princesses, conspiring with the swan down in the lake to turn her back into a "real" girl.  Just round them up, a few flicks of the cleaver, licks with a needle and twine and a reanimate dead spell or two, and the release the results into the surrounding forest!

Any animal will do, although small cute ones are really effective for that initial "WTF is THAT and WHY IS IS CHEWING ON ME" factor.

Chomp-Munks
# appearing: 1-20
HD 1-3 (depending on animal)
Size (S to L, depending on animal)
#att: 1
Dmj: d6 (bite)
Speed: about as quick as a squirrel with a human head sewn to it...

Anybody encountering Chomp-munks for the first time must make a save against mental attacks/horror or be paralyzed with fear and revulsion for 1 round.

Swarm:  if more than 5 Comp-munks attack a single enemy, all of them make only 1 attack roll.  If it hits, they swarm for 3d6 biting damage.

Happy Halloween!  Check out The Other Side blog for more Monstrous Monday.