HP: 25 (5d10)
Speed: 30 ft
Senses: Darkvision 60 ft
Str: +2 Dex: +2 Con: 0
Int: 0 Wis: 0 Cha: -2
Alignment: Chaotic Evil
Ghuls are special servants of the White Hand, King of the Ghouls. They are residents of the White City, and are summoned to serve powerful priests of the White Hand. They excel at carrying off victims to be devoured later, and will attempt to do this to any paralyzed enemy.
Immunities: Ghuls are immune to disease, poison, charm, sleep and fear. They do not sleep or breath.
Resistance: Ghuls are resistant to necrotic and cold.
Mutiattack: Ghuls make one bite and two claw attacks.
Melee Attack – Bite: +6 to hit (reach 5, one creature). Hit: 5 (d6+2) and target must make a DC 12 con save. Failed Save: The target is paralyzed for d6 rounds, but may make 1 DC 14 Con check per round to end the paralysis.
Melee Attack – Claw: +6 to hit (reach 5, one creature. Hit: 5 (d6+2) slashing damage.
Cannibalize: The Ghul can devour flesh from a dead or paralyzed opponent. This provokes an opportunity attack if anyone is adjacent to them. Automatic hit. Effect: 8 damage (2d6+2) to a living target. The Ghul heals the same amount of damage.
Level: 3 XP: 100