Ghul
Medium Undead
AC: 14
HP: 25
(5d10)
Speed: 30 ft
Senses:
Darkvision 60 ft
Str: +2 Dex: +2 Con: 0
Int: 0 Wis: 0
Cha: -2
Alignment: Chaotic
Evil
Languages:
Common
Ghuls are
special servants of the White Hand, King of the Ghouls. They are residents of the White City, and are
summoned to serve powerful priests of the White Hand. They excel at carrying off victims to be
devoured later, and will attempt to do this to any paralyzed enemy.
Traits:
Immunities: Ghuls are immune to
disease, poison, charm, sleep and fear. They
do not sleep or breath.
Resistance: Ghuls are resistant to
necrotic and cold.
Actions:
Mutiattack: Ghuls make one bite and two
claw attacks.
Melee Attack – Bite: +6 to hit (reach
5, one creature). Hit: 5 (d6+2) and
target must make a DC 12 con save. Failed Save: The target is paralyzed for d6
rounds, but may make 1 DC 14 Con check per round to end the paralysis.
Melee Attack – Claw: +6 to hit (reach
5, one creature. Hit: 5 (d6+2) slashing
damage.
Cannibalize: The Ghul can devour flesh
from a dead or paralyzed opponent. This
provokes an opportunity attack if anyone is adjacent to them. Automatic hit. Effect: 8 damage (2d6+2) to a
living target. The Ghul heals the same
amount of damage.
Encounter Building
Level: 3 XP:
100
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