Peryton
Medium Undead
AC: 13
HP: 20 (4d8+4)
Speed: 30 ft,
Fly 180 ft
Senses:
Darkvision 60 ft, low-light vision.
Str: +2 Dex: 0 Con: +2
Int: -2 Wis:
0 Cha: 0
Alignment: Chaotic
Evil
Languages: Common
Perytons are
special servants of the White Hand, ranging forth to seek hearts to sacrifice
on the White Hands altar. They prefer
the hearts of sentient humans and demi-humans, but will tear out the heart of
any creature. They are formed by
sacrificing a living man to the White Hand in a special ceremony, and
thereafter cast the twisted shadow of the man they once were.
They retain rudimentary
memories of when they were alive, and often seek out and kill those they knew
or loved when they were living.
Traits:
Immunities: Perytons are immune to
disease, poison, charm, sleep and fear. They
do not sleep or breath.
Resistance: Perytons have damage
resistance /5 to non-magical weapons.
Vulnerability: Perytons are killed
instantly if their shadow is struck by a blessed weapon, or by a weapon owned
by the person they were when alive.
Horrific Critical: Perytons critical on
rolls of 18-20. If they kill an enemy
with a critical, they rip the heart from their foe. Anyone witnessing this must make a DC 12 Con
save or be sickened (-1 all rolls) for 1 round.
Actions:
Melee Attack: Horn Gore +5 to hit
(reach 5, one creature). Hit: 8 (2d6+2).
Melee Attack: Diving Strike +7 to hit
(one creature). Hit: 12 (3d6+3). The Peryton dives from a great height,
striking with it’s horns. All attacks
against the Peryton receive advantage on the round after it delivers a diving
attack as it strives to gain altitude again.
Encounter Building
Level: 4 XP:
250
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