HP: 20 (4d8+4)
Speed: 30 ft, Fly 180 ft
Senses: Darkvision 60 ft, low-light vision.
Str: +2 Dex: 0 Con: +2
Int: -2 Wis: 0 Cha: 0
Alignment: Chaotic Evil
Perytons are special servants of the White Hand, ranging forth to seek hearts to sacrifice on the White Hands altar. They prefer the hearts of sentient humans and demi-humans, but will tear out the heart of any creature. They are formed by sacrificing a living man to the White Hand in a special ceremony, and thereafter cast the twisted shadow of the man they once were.
They retain rudimentary memories of when they were alive, and often seek out and kill those they knew or loved when they were living.
Immunities: Perytons are immune to disease, poison, charm, sleep and fear. They do not sleep or breath.
Resistance: Perytons have damage resistance /5 to non-magical weapons.
Vulnerability: Perytons are killed instantly if their shadow is struck by a blessed weapon, or by a weapon owned by the person they were when alive.
Horrific Critical: Perytons critical on rolls of 18-20. If they kill an enemy with a critical, they rip the heart from their foe. Anyone witnessing this must make a DC 12 Con save or be sickened (-1 all rolls) for 1 round.
Melee Attack: Horn Gore +5 to hit (reach 5, one creature). Hit: 8 (2d6+2).
Melee Attack: Diving Strike +7 to hit (one creature). Hit: 12 (3d6+3). The Peryton dives from a great height, striking with it’s horns. All attacks against the Peryton receive advantage on the round after it delivers a diving attack as it strives to gain altitude again.
Level: 4 XP: 250